"EyeRefract"
{
	"$Iris"                 "models/red_eye/Endless/ChiChi/eye"			  // Iris color in RGB with cornea noise in A
    "$AmbientOcclTexture" "models/red_eye/Endless/ChiChi/pupil_ambient"		// Ambient occlusion in RGB, A unused
	"$Envmap"               "models/red_eye/Endless/ChiChi/eye-reflection-cubemap-"    // Reflection environment map
	"$CorneaTexture"        "models/red_eye/Endless/ChiChi/eye-cornea"                 // Special texture that has 2D cornea normal in RG and other data in BA

	"$EyeballRadius" "1.52"				// Default 0.5
	//"$AmbientOcclColor" "[.7 .7 .7]"	// Default 0.33, 0.33, 0.33
	//"$Dilation" ".7"					// Default 0.5
	//"$ParallaxStrength" "0.1"          // Default 0.25
	//"$CorneaBumpStrength" "1.0"			// Default 1.0
	//"$Glossiness" ".35"					// Default 1.0	(attenuates reflections..making the irises seem darker)

	"$halflambert" "1"
	"$nodecal" "1"

	// These effects are only available in ps.2.0b and later
	"$RaytraceSphere" "0"				// Default 1 - Enables raytracing in the pixel shader to make the eyeball look round
	"$SphereTexkillCombo" "0"			// Default 1 - Enables killing pixels that don't ray-intersect the sphere

	"$ambientocclusion" "1"
}