"VertexlitGeneric"
{
	"$basetexture" "models/RED_EYE/Endless/SheHulk/body"
//	"$color" "0 0 0"
$color "[0.9 0.9 0.9]"
	"$bumpmap" "models/RED_EYE/Endless/SheHulk/body_n"
	"$surfaceprop" "Flesh"



	"$phong" "1"
	"$phongexponent" "5"
	"$phongboost" "0.5"
	"$phongfresnelranges" "[0.025 0.25 1]"

	

}
